function InitGroundEnemy()
local x = 300;
local y = 200;
local width = 64;
local height = 64;
local health = 150;
local damage = 10;
local id = 1;
local speed = 250;
local jump = 150;

	return x, y, width, height, health, damage, id, speed, jump;
end

function InitAirEnemy()
local x = 50;
local y = 50;
local width = 64;
local height = 64;
local health = 50;
local damage = 5;
local id = 2;
local speed = 300;

	return x, y, width, height, health, damage, id, speed;
end

function InitMageEnemy()
local x = 280;
local y = 100;
local width = 64;
local height = 64;
local health = 100;
local damage = 8;
local id = 3;
local speed = 150;
local jump = 100;

	return x, y, width, height, health, damage, id, speed, jump;
end

function InitSentinelEnemy()
local x = 500;
local y = 500;
local width = 64;
local height = 64;
local health = 300;
local damage = 12;
local id = 4;
local speed = 100;
local jump = 50;

	return x, y, width, height, health, damage, id, speed, jump;
end
